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	<id>https://vi.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Escargot+pace</id>
	<title>Board Game Arena - Đóng góp của người dùng [vi]</title>
	<link rel="self" type="application/atom+xml" href="https://vi.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Escargot+pace"/>
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	<updated>2026-09-30T07:57:56Z</updated>
	<subtitle>Đóng góp của người dùng</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://vi.doc.boardgamearena.com/index.php?title=Gamehelpbattleforhill&amp;diff=2752</id>
		<title>Gamehelpbattleforhill</title>
		<link rel="alternate" type="text/html" href="https://vi.doc.boardgamearena.com/index.php?title=Gamehelpbattleforhill&amp;diff=2752"/>
		<updated>2017-11-07T05:26:07Z</updated>

		<summary type="html">&lt;p&gt;Escargot pace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deck:&lt;br /&gt;
&lt;br /&gt;
7 Infantry&lt;br /&gt;
5 Heavy Weapons&lt;br /&gt;
3 Special Forces&lt;br /&gt;
3 Tanks&lt;br /&gt;
3 Artillery&lt;br /&gt;
3 Paratroopers&lt;br /&gt;
2 Air strike&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Set Up:&lt;br /&gt;
&lt;br /&gt;
Each player receives five Unit cards from deck.  Place two cards at the bottom of deck and keep three.  Each player begins with two Air Strike cards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Player&#039;s Turn:&lt;br /&gt;
&lt;br /&gt;
1 Draw two cards (don&#039;t draw if there is no card left)&lt;br /&gt;
&lt;br /&gt;
2 Play two cards (only draw 1 and play 1 in the start player&#039;s first turn)&lt;br /&gt;
&lt;br /&gt;
When you play an air strike, simply remove an opposite unit from the board.&lt;br /&gt;
&lt;br /&gt;
When you play a unit, it must be supplied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A unit is supplied if it is either&lt;br /&gt;
&lt;br /&gt;
(a) placed in your base.&lt;br /&gt;
&lt;br /&gt;
(b) an orthogonally adjacent friend unit is supplied&lt;br /&gt;
&lt;br /&gt;
There are two exceptions: Special force is supplied by diagonally adjacent units, and Paratrooper can be placed anywhere other than in opponent&#039;s base. (But a Paratrooper can only supply other units if it is supplied)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you place a unit, it must attack an enemy unit if possible.&lt;br /&gt;
&lt;br /&gt;
The killed unit must be in its attack range, and also in a friend unit&#039;s support range.&lt;br /&gt;
&lt;br /&gt;
Exceptions are Tank and Artillery, they don&#039;t need support to kill an enemy in range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game End:&lt;br /&gt;
&lt;br /&gt;
When a player places a unit in opponent&#039;s base, he wins the game immediately.&lt;br /&gt;
&lt;br /&gt;
If both players have no cards in hand and in deck, the game ends, the player with more units in play wins.&lt;/div&gt;</summary>
		<author><name>Escargot pace</name></author>
	</entry>
	<entry>
		<id>https://vi.doc.boardgamearena.com/index.php?title=Gamehelpbattleforhill&amp;diff=2751</id>
		<title>Gamehelpbattleforhill</title>
		<link rel="alternate" type="text/html" href="https://vi.doc.boardgamearena.com/index.php?title=Gamehelpbattleforhill&amp;diff=2751"/>
		<updated>2017-11-07T05:25:36Z</updated>

		<summary type="html">&lt;p&gt;Escargot pace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deck:&lt;br /&gt;
&lt;br /&gt;
7 Infantry&lt;br /&gt;
5 Heavy Weapons&lt;br /&gt;
3 Special Forces&lt;br /&gt;
3 Tanks&lt;br /&gt;
3 Artillery&lt;br /&gt;
3 Paratroopers&lt;br /&gt;
2 Air strike&lt;br /&gt;
&lt;br /&gt;
Set Up:&lt;br /&gt;
&lt;br /&gt;
Each player receives five Unit cards from deck.  Place two cards at the bottom of deck and keep three.  Each player begins with two Air Strike cards.&lt;br /&gt;
&lt;br /&gt;
Player&#039;s Turn:&lt;br /&gt;
&lt;br /&gt;
1 Draw two cards (don&#039;t draw if there is no card left)&lt;br /&gt;
&lt;br /&gt;
2 Play two cards (only draw 1 and play 1 in the start player&#039;s first turn)&lt;br /&gt;
&lt;br /&gt;
When you play an air strike, simply remove an opposite unit from the board.&lt;br /&gt;
&lt;br /&gt;
When you play a unit, it must be supplied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A unit is supplied if it is either&lt;br /&gt;
&lt;br /&gt;
(a) placed in your base.&lt;br /&gt;
&lt;br /&gt;
(b) an orthogonally adjacent friend unit is supplied&lt;br /&gt;
&lt;br /&gt;
There are two exceptions: Special force is supplied by diagonally adjacent units, and Paratrooper can be placed anywhere other than in opponent&#039;s base. (But a Paratrooper can only supply other units if it is supplied)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you place a unit, it must attack an enemy unit if possible.&lt;br /&gt;
&lt;br /&gt;
The killed unit must be in its attack range, and also in a friend unit&#039;s support range.&lt;br /&gt;
&lt;br /&gt;
Exceptions are Tank and Artillery, they don&#039;t need support to kill an enemy in range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Game End:&lt;br /&gt;
&lt;br /&gt;
When a player places a unit in opponent&#039;s base, he wins the game immediately.&lt;br /&gt;
&lt;br /&gt;
If both players have no cards in hand and in deck, the game ends, the player with more units in play wins.&lt;/div&gt;</summary>
		<author><name>Escargot pace</name></author>
	</entry>
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