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	<title>Tips hacktrick - Lịch sử thay đổi</title>
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	<updated>2026-09-27T18:13:53Z</updated>
	<subtitle>Lịch sử thay đổi trang này trên wiki</subtitle>
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	<entry>
		<id>https://vi.doc.boardgamearena.com/index.php?title=Tips_hacktrick&amp;diff=2199&amp;oldid=prev</id>
		<title>Cactus tom: some basic strategy principles.</title>
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		<updated>2017-01-18T06:21:52Z</updated>

		<summary type="html">&lt;p&gt;some basic strategy principles.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Trang mới&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Combine the information about your opponent&amp;#039;s sum and all the exposed cards (in the Row, your hand, and the 2 out-of-play cards) to figure out what cards your opponent could possibly have.  Keep in mind that some card combinations may be more likely than others.&lt;br /&gt;
&lt;br /&gt;
Use the Play! command to force your opponent to play when you can take advantage of the card played.&lt;br /&gt;
&lt;br /&gt;
Use the Play! command to shrink your opponent&amp;#039;s hand so that she will have fewer choices on her next turn.&lt;br /&gt;
&lt;br /&gt;
If your opponent has zero cards, you will get a chance to play twice in a row--try to take advantage of this!&lt;br /&gt;
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Don&amp;#039;t leave your x2 marker until the end.  Some chance at 2 points is better than none!&lt;br /&gt;
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Don&amp;#039;t forget to use your captured tokens to Ask your opponent&amp;#039;s total.  Again, they are wasted if not used before the end of the hand.&lt;br /&gt;
&lt;br /&gt;
Use the Guard! command to protect yourself when you are vulnerable.&lt;br /&gt;
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Don&amp;#039;t use the Pass! and Guard! commands indiscriminately, or you may lose by running out of tokens.  Conversely, try to run your&lt;br /&gt;
opponent out of tokens.&lt;br /&gt;
&lt;br /&gt;
Try not to let your hand get too small, since that gives you fewer options.&lt;br /&gt;
&lt;br /&gt;
Squares 1, 2, 8, 9, can only be marked by one card combination.  3, 4, 6,  and 7 have two card combinations.  5 has three card combinations.&lt;br /&gt;
Knowing these combinations will help you attack and defend the squares you care about.  For instance, once all the 5&amp;#039;s are out of play, squares&lt;br /&gt;
8 and 9 will not be marked again (before reshuffling).&lt;br /&gt;
&lt;br /&gt;
It can also be useful to keep track of which cards remain in the deck, especially when it gets small.&lt;/div&gt;</summary>
		<author><name>Cactus tom</name></author>
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