This is a documentation for Board Game Arena: play board games online !
Khác biệt giữa bản sửa đổi của “Gamehelpseasons”
Không có tóm lược sửa đổi |
Không có tóm lược sửa đổi |
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Dòng 24: | Dòng 24: | ||
At the end of the game the points are calculated by adding the numbers on each played card and the crystal owned and substracting 5 points for each power card remaining in hand. The player with the most victory points wins. | At the end of the game the points are calculated by adding the numbers on each played card and the crystal owned and substracting 5 points for each power card remaining in hand. The player with the most victory points wins. | ||
Dòng 30: | Dòng 29: | ||
Users need to discard energy immediately if the energy is more than the slots allocated. | Users need to discard energy immediately if the energy is more than the slots allocated. | ||
If a card allows you to summon another card but you have no space for this second card then it (the second card) will be discarded with no refund. | If a card allows you to summon another card but you have no space for this second card then it (the second card) will be discarded with no refund. | ||
Difficulty levels: | |||
Apprentice wizard level | |||
In order to make the game easier to learn, there are “pre-constructed” sets of nine power cards. Instead of taking step 1 of the first game phase, each player gets one of these sets. | |||
Magician level | |||
Only the power cards numbered 1 to 30 are in play. These cards have easy to grasp effects and will allow you to slowly discover the world of Seasons. | |||
Archmage level | |||
All 50 kinds of power cards are in play. The cards numbered 31 through 50 have more complex effects than the basic cards, but will allow you to extend the fun of playing by discovering new effects and combinations. |
Phiên bản lúc 09:47, ngày 28 tháng 4 năm 2013
Season is a game of generating points (crystal) by choosing the correct combination of dice and the activation of card powers.
The game goes by each player separating their 9 cards into 3 packs of 3 cards. The card will be returned to the player on the starting of each cycle.
Each player can choose only one die per turn.
The effects are as follows:
Star - increase the maximum card player can summon (max 15)
Elements - Gain an energy of the element shown (water, earth, air, fire)
Numbers - Gain the number of Crystals as indicated by the number
Square card - Draw a card
Dice with frames surrounding - Allow user to transmute energy into crystal (depend on which part of the game is at)
Dots - Indicate how fast the marker progress through the seasons cycle
There is also a maximum of 3 helps provided at the cost of point deduction at the end of the game. The help will cost 5 points for the 1st time, 7 for the 2nd and 8 for the 3rd. There is 4 type of helps which include adding a star, allow user to transmute this turn with an additional crystal gained for each energy transmuted, change 2 energy into any element and allow user to choose a card out of 2 cards (must use with draw card dice).
At the end of the game the points are calculated by adding the numbers on each played card and the crystal owned and substracting 5 points for each power card remaining in hand. The player with the most victory points wins.
Note:
Users need to discard energy immediately if the energy is more than the slots allocated.
If a card allows you to summon another card but you have no space for this second card then it (the second card) will be discarded with no refund.
Difficulty levels:
Apprentice wizard level
In order to make the game easier to learn, there are “pre-constructed” sets of nine power cards. Instead of taking step 1 of the first game phase, each player gets one of these sets.
Magician level
Only the power cards numbered 1 to 30 are in play. These cards have easy to grasp effects and will allow you to slowly discover the world of Seasons.
Archmage level
All 50 kinds of power cards are in play. The cards numbered 31 through 50 have more complex effects than the basic cards, but will allow you to extend the fun of playing by discovering new effects and combinations.