This is a documentation for Board Game Arena: play board games online !

Khác biệt giữa bản sửa đổi của “Gamehelptablut”

Từ Board Game Arena
Bước tới điều hướng Bước tới tìm kiếm
Không có tóm lược sửa đổi
(Update rules to match scripted version)
Dòng 14: Dòng 14:
For the player with the black pawns, the Muscovites, the goal is to make encircle the king in order to capture him.
For the player with the black pawns, the Muscovites, the goal is to make encircle the king in order to capture him.


For the player with the white pawns, the Swedes, the goal his to bring the king on any tile of the rim of the board.
For the player with the white pawns, the Swedes, the goal his to bring the king in one of the four corners of the board.




= Moves =
= Moves =
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.
 
Only the king can stop inside the four corners of the board and the center tile.
 
= Fortresses =
The Muscovites and the king starting positions are '''fortresses''':
as long as they do not leave those tiles, pawns can freely move inside them.
 
However, any pawn at a stop outside a fortress cannot enter nor pass through those tiles.
 


= Captures =
= Captures =
A pawn is captured, and hence removed from the board, when surrounded by 2 ennemy pawns on opposite neighbour tiles :
A pawn is captured, and hence removed from the board, when surrounded by 2 enemy pawns on opposite neighbour tiles :


[[File:Tablut_soldier_capture.png]]
[[File:Tablut_soldier_capture.png]]


However, a pawn willingly moving between 2 ennemy pawns does not get captured.
However, a pawn willingly moving between 2 enemy pawns does not get captured.


The king is special in regard to capture: 2 Muscovites are not enough to eliminate him,
The king is special in regard to capture: 2 Muscovites are not enough to eliminate him,
he must be encircled on all his 4 neighbour tiles, by Muscovites or fortress tiles :
he must be encircled on all his 4 neighbour tiles.


[[File:King_capture.png]]          [[File:Tablut_king_capture.png]]
For capture, the 4 corner tiles, the edge of the board (and for capturing the King, the center of the board) act like enemy pieces.

Phiên bản lúc 11:19, ngày 27 tháng 4 năm 2018

Description

Tablut is an abstract tactical game for 2 players.

It is played on a 9 per 9 tiled board. There are 16 black pawns, called Muscovites, 8 white pawns, the Swedes, and a special white pawn, the Swedish king.

Players take turns, moving a single pawn of their color each time.

The initial setup looks like this:

Tablut board screenshot.png


Objective of the game

For the player with the black pawns, the Muscovites, the goal is to make encircle the king in order to capture him.

For the player with the white pawns, the Swedes, the goal his to bring the king in one of the four corners of the board.


Moves

All pawns move like the tower in chess: horizontally or vertically of any number of tiles. Only the king can stop inside the four corners of the board and the center tile.

Captures

A pawn is captured, and hence removed from the board, when surrounded by 2 enemy pawns on opposite neighbour tiles :

Tablut soldier capture.png

However, a pawn willingly moving between 2 enemy pawns does not get captured.

The king is special in regard to capture: 2 Muscovites are not enough to eliminate him, he must be encircled on all his 4 neighbour tiles.

For capture, the 4 corner tiles, the edge of the board (and for capturing the King, the center of the board) act like enemy pieces.