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Gamehelpredseven

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Phiên bản vào lúc 00:11, ngày 26 tháng 12 năm 2014 của Sparr (thảo luận | đóng góp) (First rules summary, from rulebook)
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The rules of Red are simple: Have the best card! But will you still be playing the same game when your turn ends? If you’re not winning the current game at the end of your turn, you’re out, and the last person standing wins the round. The deck consists of 49 cards, numbered 1-7, in each of seven rainbow colors. A 7 is always higher than a 6, but when comparing two 6s, a Red 6 is higher than an Orange 6, and so on down the color spectrum (Red, Orange, Yellow, Green, Blue, Indigo, Violet).

To play Red7, deal out a seven-card hand to each player, and then deal one more card faceup in front of each player to start their Palette.

Start a Canvas pile with the You are Playing Red card. The top card of the Canvas pile determines what the rules are. The player with the highest card on their Palette is currently the best at Red, so the player to that player’s left goes first.

On your turn, you must take one of the following actions:

1. Play a card faceup from your hand to your Palette.

2. Discard a card from your hand to the Canvas to change the game to the rule listed on the card. You must be winning the new game after you do this.

3. Play a card from your hand to your Palette AND THEN discard a card to the Canvas. You must be winning the game after you do this.

4. Do nothing, and lose. You might want to do this intentionally when playing Advanced Red7 to limit the number of points an opponent will score. If your hand is empty, you must do this.

If you are not winning the game at the end of your turn, you lose and are out of the round. Place your hand cards and Palette cards facedown. If you start your turn and you’re the only player left, you win the round! You are winning a game if your Palette contains more cards that meet the Canvas rule than any other player. Ignore the other cards in your Palette. In case of a tie, whoever has the highest card of those following the Canvas rule (following color order if necessary) is winning. If you have no cards in your hand at the start of a turn, you lose and are out of the round.

Once you’ve played Red7 a few times, you might be ready for some advanced rules, and scoring between rounds! Advanced Red7 has two additional rules. When you discard a card to the Canvas, if the number on that card is higher than the total number of cards in your Palette, you may draw an additional card from the Draw Deck (unless the Draw Deck is empty). The winner of a round scores points. If you win a round, take all the cards from your Palette that meet the current rule and place them under your reference card. For example, if you won Blue by having the most differently colored cards on your Palette, take the highest card of each color from your Palette and place them under your reference card. The next hand is dealt without those cards, as they are now your score pile. Cards are worth their face value in points. If there aren’t enough cards to deal out a new hand to each player, the game ends and the player with the highest score wins.

POINTS TO WIN

2 PLAYERS: 40 POINTS

3 PLAYERS: 35 POINTS

4 PLAYERS: 30 POINTS

ACTIONS

You might also notice that the four odd-numbered cards have icons in their corners. These represent an optional rule for actions, meant for experienced Red7 players. They can be mixed with either Basic or Advanced Red7. By these rules, when you play a 1, 3, 5, or 7 to your Palette, you MUST perform that card’s action if you can.

7: Discard one other card from your Palette to the Canvas. It must be a valid discard, as it becomes the new rule. This means you must be winning the new color’s game.

5: Play another card from your hand to your Palette. You can still discard to the Canvas if you wish after you’ve finished playing to your Palette this turn.

3: Draw a card from the Draw Deck if you can.

1: Take a card from another player’s Palette, and place it face down on top of the Draw Deck. You may not discard that player’s only Palette card.