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Khác biệt giữa bản sửa đổi của “Counter”

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(Không hiển thị 4 phiên bản của 2 người dùng ở giữa)
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     "ebg/counter"    /// <==== HERE],
     "ebg/counter"    /// <==== HERE],


== updateCounters(counters) ==
== Setup a counter ==


: Useful for updating game counters in the player panel (such as resources).
: The 'counters' arg is an associative array [counter_name_value => [ 'counter_name' => counter_name_value, 'counter_value' => counter_value_value], ... ]
: All counters must be referenced in '''this.gamedatas.counters''' and will be updated. Therefore if you add a counter during the game, you need to update the counters like that (through a notification management for example):
<pre>
<pre>
        this.gamedatas.counters['hammercount_p' + notif.args.player_id] = {'counter_name': 'hammercount_p' + notif.args.player_id, 'counter_value' : '0'};
player.handSizeCounter = new ebg.counter();
</pre?
player.handSizeCounter.create('hand_size_player_' + player_id);
: DOM objects referenced by 'counter_name' will have their innerHTML updated with 'counter_value'.
</pre>
 
== Update counter ==
 
<pre>
player.handSizeCounter.setValue(player.handSize);
</pre>


== Players panels ==
== Players panels ==
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=== Adding stuff to player's panel ===
=== Adding stuff to player's panel ===


At first, create a new "JS template" string in your template (tpl) file:
First, create a new JS template string in your template (tpl) file.
 
From the ''Gomoku'' example:


(from Gomoku example)
<pre>
<pre>
var jstpl_player_board = '\<div class="cp_board">\
var jstpl_player_board = '\<div class="cp_board">\
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</pre>
</pre>


Then, you add this piece of code in your JS file to add this template to each player panel:
Then, add this piece of code in the '''setup''' function of your JS file to add this template to each player panel:


<pre>
<pre>
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</pre>
</pre>


(Note: the code above is of course from your "setup" function in your Javascript).
Often, you have to distinguish between the current player and other players. In this case, create another JS template (ex: jstpl_otherplayer_board) and use it where "player_id" is different than "this.player_id".
 
Very often, you have to distinguish current player and others players. In this case, you just have to create another JS template (ex: jstpl_otherplayer_board) and use it when "player_id" is different than "this.player_id".

Bản mới nhất lúc 17:46, ngày 1 tháng 2 năm 2019


Dependency

Don't forget to add "ebg/counter" as a dependency:

   // in you game js
   define([
   "dojo","dojo/_base/declare",
   "ebg/core/gamegui",
   "ebg/counter"    /// <==== HERE],

Setup a counter

player.handSizeCounter = new ebg.counter();
player.handSizeCounter.create('hand_size_player_' + player_id);

Update counter

player.handSizeCounter.setValue(player.handSize);

Players panels

Adding stuff to player's panel

First, create a new JS template string in your template (tpl) file.

From the Gomoku example:

var jstpl_player_board = '\<div class="cp_board">\
    <div id="stoneicon_p${id}" class="gmk_stoneicon gmk_stoneicon_${color}"></div><span id="stonecount_p${id}">0</span>\
</div>';

Then, add this piece of code in the setup function of your JS file to add this template to each player panel:

            // Setting up player boards
            for( var player_id in gamedatas.players )
            {
                var player = gamedatas.players[player_id];
                         
                // Setting up players boards if needed
                var player_board_div = $('player_board_'+player_id);
                dojo.place( this.format_block('jstpl_player_board', player ), player_board_div );
            }

Often, you have to distinguish between the current player and other players. In this case, create another JS template (ex: jstpl_otherplayer_board) and use it where "player_id" is different than "this.player_id".